We increase the visibility range in WoT on any map. Increasing the visibility range in WoT on any map Increasing the sight range of world of tanks
![We increase the visibility range in WoT on any map. Increasing the visibility range in WoT on any map Increasing the sight range of world of tanks](https://i1.wp.com/mirtankov.su/sites/default/files/images/deffp.jpg)
The new render introduced in patch 0.8.0 brought not only positive aspects to the game, such as new visual beauties. The downside is that fog has now appeared at long ranges, which sometimes interferes with shooting and hides part of the map. But this mod will fix everything.
Modmakers are not standing on the sidelines and here we are with MFPM for WoT 1.3.0.1 - a modification that completely changes this annoying oversight - it can be used to easily remove fog and visibility restrictions.
1. "No" to fog! Now, even at a distance of five hundred meters, it is very comfortable to shoot, since all the details of the terrain and, in fact, the enemy tank, are visible. Thanks to this, you will be able to hit much more often than smear. Great start.
2. Increasing the visibility range. Due to the fact that the author of the mod removed the fog, now almost the entire map has become visible. The fog no longer hides the terrain from the gunner's keen eye, which will allow you to more soberly assess the situation. The whole map is open for viewing, enjoy!
3. Increasing frames per second on some configurations. When the mod was just starting its triumphant march, the author thought that increasing the distance would have a bad effect on the overall performance of the game. But fortunately, he was wrong - his modification not only improves the appearance of the World of Tanks, but also allows you to increase the number of FPS. I have a version about this - I think that fog loads the PC much more than map rendering and therefore the absence of fog was great for optimization. But it all depends on your computer - try it!
We smoothly approached the main topic of our article - installing the mod. Everything is simpler than ever, the entire installation will consist of just one step.
Detection and masking- the most important elements of game mechanics. The knowledge gained from this article will help you understand how to act correctly in order to be the first to detect the enemy and hide from him more effectively. Both are extremely important in order to seize the initiative in battle and have the right of the first shot.
Overview and discovery
Review of each combat vehicle is calculated in meters and indicated in the performance characteristics of each vehicle. The review value is for a crew with 100% major specialty.
Visibility range in game
It is important to understand that on the battlefield the player sees not only those opponents who were discovered by his tank, but also those who were discovered by the allies. In this regard, it is necessary to distinguish between two concepts: the detection range and the visibility range.
Detection range- this is the maximum distance at which the tank can detect the enemy. It is determined by the mechanics of the game that it cannot exceed 445 meters. If, taking into account the equipment, equipment and skills of the crew, the viewing range of the tank exceeds 445 meters, then the extra meters are counted as a bonus that makes it easier to detect camouflaged enemies. Visibility range- this is the maximum distance at which tanks, both allies and enemies, detected by them can be seen. The mechanics of the game, the visibility range is limited by the radius 565 meters around the tank.The main ways to increase the detection range of opponents
Visibility increase
Disguise
Disguise- this is the property of technology to be invisible to the enemy. If there were no disguise in the game, then the opponents would always notice each other at their sight distance (but no further than 445 meters), subject to line of sight. However, there are many nuances in the game that affect the detection of vehicles, in addition to the view itself.
Aspects affecting camouflage
Equipment dimensionsEach combat vehicle has a stealth coefficient, the value of which depends on its sizes. For big tanks like Mouse or Jagdpanzer E 100, the coefficient will be minimal, and for compact cars with a low silhouette as AMX ELC bis , Rhm.-Borsig Waffenträger- maximum.
class bonus
- Light tanks from level 4 (except AMX40 and Valentine) are equally invisible, both during movement and when stationary, that is, movement does not affect their invisibility. Some low-level tanks also have this bonus.
- Forest, bushes, trees, tall grass give a bonus to camouflage.
- The machine must be completely hidden from the enemy, namely, its overall points. If at least one is not hidden, the tank will be unmasked. Therefore, caterpillars sticking out of a bush (building), the muzzle of a gun will not affect your visibility in any way - there are no overall points on them.
- At a distance of up to 15 meters, a bush (or other vegetation) becomes "transparent" for those who are hiding behind it. That is, the tank itself sees through the bush, but its opponents do not.
- If the base (nearest point) of a fallen tree is less than 15 meters, then the tree in the sniper scope will be transparent, while if the distance to the center of the tree is more than 15 meters, the tree will still be transparent in the sniper scope, however, this tree is opaque
- At the time of the shot, all vegetation within a radius of up to 15 meters loses most of its camouflage properties, that is, the shot unmasks the tank.
- At a distance of 50 meters, opponents see each other in any case. Even if there is a building between them.
How to improve the camouflage of a combat vehicle
And besides, when pumped disguise:
- Upgrade a skill to all crew members The Brotherhood of War.
- Install hardware Improved ventilation.
- Use equipment that gives +10% to all crew parameters for one battle Doppayek, Chocolate, Cola box, Strong coffee, Improved Diet, tea pudding, Onigiri, bays.
Visibility on maps is limited by the size of the maps and the possibilities of the game. To mask these limitations, the maximum distance at which any object can be seen has been further reduced, and a foggy haze has been added, which is visible at long distances.
The maximum visibility range is limited by the size of the World of Tanks maps, which, in turn, are limited by the capabilities of the game engine. In order to keep the sharp edge of the map from being too conspicuous, the developers added a decorative “fog” or haze that makes it difficult to see distant objects in battle. As a result, the map looks something like this:
The far edge of the map is still visible, albeit poorly, but the game spends significant system resources of gaming computers on drawing this haze. Also, few people have the time in combat or the interest to look at the edges of the map. Thus, fog on World of Tanks maps is a completely unnecessary element of the game. Fortunately, the mod to increase the range of visibility and remove fog allows you to disable this unnecessary effect. As a result, the map looks like this:
(Screenshots were taken using the mod "".)
After installing the mod, in arcade and strategic aiming mode, you will only notice an increase in fps in combat. In addition, in sniper mode, it will become easier for you to aim at long distances - the picture will become clearer. In the screenshot, the enemy is at a distance of five hundred meters:
The new render introduced in patch 0.8.0 brought not only positive aspects to the game, such as new visual beauties. The downside is that fog has now appeared at long ranges, which sometimes interferes with shooting and hides part of the map. But this mod will fix everything.
Modmakers are not standing on the sidelines and here we are with MFPM for WoT 1.3.0.1 - a modification that completely changes this annoying oversight - it can be used to easily remove fog and visibility restrictions.
1. "No" to fog! Now, even at a distance of five hundred meters, it is very comfortable to shoot, since all the details of the terrain and, in fact, the enemy tank, are visible. Thanks to this, you will be able to hit much more often than smear. Great start.
2. Increasing the visibility range. Due to the fact that the author of the mod removed the fog, now almost the entire map has become visible. The fog no longer hides the terrain from the gunner's keen eye, which will allow you to more soberly assess the situation. The whole map is open for viewing, enjoy!
3. Increasing frames per second on some configurations. When the mod was just starting its triumphant march, the author thought that increasing the distance would have a bad effect on the overall performance of the game. But fortunately, he was wrong - his modification not only improves the appearance of the World of Tanks, but also allows you to increase the number of FPS. I have a version about this - I think that fog loads the PC much more than map rendering and therefore the absence of fog was great for optimization. But it all depends on your computer - try it!
We smoothly approached the main topic of our article - installing the mod. Everything is simpler than ever, the entire installation will consist of just one step.